Hero

HERO COLOR (Indicated by the color of the name when in the tavern)


 * White: 1 free pt + 1 pt to primary stat


 * Green: 2 free pts + 2 pts to primary stat


 * Blue: 3 free pts + 3 pts to primary stat + 1 pt to secondary stat
 * Purple: 4 free pts + 4 pts to primary stat + 2 pts to secondary stat

The primary stat is the highest stat including equipment. The secondary stat complements the primary stat: Command primary = War secondary War primary = Command secondary Tech primary = Build secondary Build primary = Tech secondary

You are able to change any stats to be primary or secondary with the use of equipment.

Example:

Original Blue Hero: Command: 8 War: 8 Tech: 14 Build: 7

To make it a War Primary, we need to make the War stat its highest (Command will become its secondary). So we need a equipment with total War + 9 or higher and Command equipe of + 7.

Molding Blue Hero: Command:15 War:16 Tech:14 Build: 7

Leveled up Blue Hero by 1: Command:16 War:18 Tech:14 Build: 7

This sort of adjustment is recommended mostly to Blue or Purple hero if they are under level 5, higher than level 5 conversion depend on the user.

For this reason, most player prefer to leave the Tavern on their 2-4 planet at lvl 1. This makes the conversion easier and ensures less points wasted in Tech or Build. However, the refresh rate is slower, so the chance of getting a blue or purple hero is lower.

HERO SKILLS

-Active Skill (Skill that is alway in effect) +Ship speed increase 3% lvl 1 = 3% speed increase lvl 2 = 6% speed increase each level give 3% increase +Increase hit chances 3% lvl 1 = 3% chances to hit lvl 2 = 6% chances to hit each level give 3% increase +2% defense increase lvl 1 = 2% increase to defense lvl 2 = 4% increase to defense +Increase attack power 2%
 * Speed
 * Hit
 * Defense
 * Attack up

lvl 1 = 2% attack power up lvl 2 = 4% attack power up

lvl 1 = command 2% more ships                                                                                                                       lvl 2 = command 4% more ships                                                                                                                       lvl 3 = command 6% more ships
 * Command up


 * Engineer

2% speed increase in building and ship production lvl 1 = 2% increase to building and ship production.


 * Scientist

+2% speed increase in tech research lvl 1 = 2% increase in Tech Research


 * Talented

lvl 1 = 2% more experience earned

Trigger Skill (Skills that trigger in the battle)


 * Repair

lvl 1: 15% chances to repair 10% damaged ships during battle lvl 2: 16% chances to repair 20% damaged ships during battle each level gives 1% more chance to repair to 10% more damaged ships


 * Dodge

lvl 1 = 5% chance to dodge attacks


 * Multiple attack

lvl 1 = 10% chances to attack 2 targets lvl 2 = 12% chances to attack 2 targets


 * combo attack

lvl 1 = 10% chance attack twice lvl 2 = 13% chance attack twice

If the first combo attack misses, the second is negated.

Sources:
 * http://www.kongregate.com/forums/111-time-world/topics/228912-skill-list-effects


 * http://www.kongregate.com/forums/111-time-world/topics/228601-how-hero-stats-on-level-up-work