War of Heroes

War of Heroes is the "minigame" of Time World. It is used when a player visits other players and encounters pirates or during raids.

A player has a deck of cards for the minigame composing of the player's heroes and any skill cards the player might have. The deck strength is determined as follows: 100 points for a white card, 120 for green, 150 for blue, and 180 for purple.

During the War of Heroes minigame, the player or players (for raids) takes turns with the enemy. Hero cards have health, attack, and some special abilities that change based on type. Skill cards are once-per-battle use and have an attack and some have special abilities. Each card has a timer that counts down the number of turns until it can be used. Hero cards can be placed in the battlefield in the 3 squares closets to your hero (on the left).

During a player's turn, they have the opportunity to use any hero or skill cards that have turn timer 0. The player will then end his turn upon which the heroes will move. Unless otherwise specified in the skill, a hero can move up to 2 squares and has a natural attack distance of 2. Shooter cards will stop as soon as an enemy is within shooting distance. Fighter cards will move forward if possible. Upon ending his/her turn, the player's heroes will all move in the order from right to left, then top to bottom.

Each player has a main hero that sits 1 square outside of the battlefield (in squares 0 and 13 of a 12x2 battlefield) and have an initial health depending on their strength. The game ends when a player's health is reduced to 0. Upon reaching turn 19, if the game has not ended, the "death round" begins where each player loses 1 health upon the start of their turn until the game ends.